Our group proposes that Virtual Reality can be used in each of the previous scenarios. Here is some general information about Virtual Reality learning:
Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions
Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions
History of Virtual Reality Learning:
Pros and Cons of Virtual Reality Learning:
Other benefits of using Virtual Reality can be found at this link:
http://www.edtechmagazine.com/k12/article/2016/07/teachers-want-see-more-virtual-reality-their-classrooms-infographic
Learning Theories Connected with Virtual Reality:
Constructivism (Vygotsky, Piaget, Bruner):
Situated Learning Theory (Lave, Wenger):
- Uses dynamic learning environments and contexts
- Knowledge is constructed based on personal experiences and hypotheses of the environment.
- Learners can actively construct knowledge through purposeful and meaningful engagement
Situated Learning Theory (Lave, Wenger):
- Learning tasks take place within a specific, authentic context
- Social interaction and collaboration are essential components
- Learners become involved in a “community of practice”
- Learners move from the periphery of a community to its centre as knowledge is acquired to become “experts”