For each of our problem scenarios, we have created some specific virtual reality solutions.
Elementary:
Virtual Reality can be used in multiple ways in an elementary classroom through concepts such as experiential learning and gamefication. Click here to find out more information about these topics. |
Secondary:
Virtual Reality can engage secondary students by fully immersing them into a new environment, such as a different time period or country. Students can also travel to places that they might otherwise not be able to afford. 360 degree experiences not only excite learners, but can aid in memory and comprehension of new information or concepts. More information can be found at this link.
Higher Education:
Virtual Reality can provide an immersive environment where second language learners can practice the target language with native speakers. Click here for more details on how VR can help benefit learners in higher education. |
Image Sources:
http://www.clipartpanda.com/categories/english-teacher-clipart
http://www.clipartbro.com/categories/english-teacher-clipart-clipart
http://cliparting.com/free-teacher-clipart-3347/
http://www.clipartpanda.com/categories/english-teacher-clipart
http://www.clipartbro.com/categories/english-teacher-clipart-clipart
http://cliparting.com/free-teacher-clipart-3347/