References
Amer, A., & Peralez, P. (2014). Affordable altered perspectives: Making augmented and
virtual reality technology accessible. In 2014 IEEE Global Humanitarian Technology
Conference (GHTC) (pp. 603–608). http://doi.org/10.1109/GHTC.2014.6970345
Chen, Y. (2016). The effects of virtual reality learning environment on student cognitive and
linguistic development. The Asia-Pacific Education Researcher, 25(4), 637-646.
doi:10.1007/s40299-016-0293-2
Experiential Learning. (2013). Retrieved August 07, 2016, from https://uwaterloo.ca/centre-
for-teaching-excellence/resources/integrative-learning/experiential-learning
Galvin, C. (2012). MissionV Schools Pilot Programme - A Note on Key Findings (pp. 1-6,
Rep.), from http://missionv.ie/archives/1592.
Heikkila, A. (2016, February 26). The Future of the Classroom: How VR-based Ed Will
Change the World. Retrieved July 30, 2016, from http://edtechreview.in/trends-
insights/trends/2311-virtual-reality-in-education
Lin, T., & Lan, Y. (2015). Language learning in virtual reality environments: Past, present,and
future. Journal of Educational Technology & Society, 18(4), 486.
Top Educational Virtual Reality Apps. (2015). Retrieved August 04, 2016, from
https://medium.com/@derekeb/top-educational-virtual-reality-experiences-
ae323d04951e#.5yemgzs16
What is Virtual Reality? - Virtual Reality. (2015). Retrieved August 05, 2016, from
http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html
When Was Virtual Reality Invented? - Virtual Reality. (2015). Retrieved August 05, 2016,
from http://www.vrs.org.uk/virtual-reality/invention.htm
Amer, A., & Peralez, P. (2014). Affordable altered perspectives: Making augmented and
virtual reality technology accessible. In 2014 IEEE Global Humanitarian Technology
Conference (GHTC) (pp. 603–608). http://doi.org/10.1109/GHTC.2014.6970345
Chen, Y. (2016). The effects of virtual reality learning environment on student cognitive and
linguistic development. The Asia-Pacific Education Researcher, 25(4), 637-646.
doi:10.1007/s40299-016-0293-2
Experiential Learning. (2013). Retrieved August 07, 2016, from https://uwaterloo.ca/centre-
for-teaching-excellence/resources/integrative-learning/experiential-learning
Galvin, C. (2012). MissionV Schools Pilot Programme - A Note on Key Findings (pp. 1-6,
Rep.), from http://missionv.ie/archives/1592.
Heikkila, A. (2016, February 26). The Future of the Classroom: How VR-based Ed Will
Change the World. Retrieved July 30, 2016, from http://edtechreview.in/trends-
insights/trends/2311-virtual-reality-in-education
Lin, T., & Lan, Y. (2015). Language learning in virtual reality environments: Past, present,and
future. Journal of Educational Technology & Society, 18(4), 486.
Top Educational Virtual Reality Apps. (2015). Retrieved August 04, 2016, from
https://medium.com/@derekeb/top-educational-virtual-reality-experiences-
ae323d04951e#.5yemgzs16
What is Virtual Reality? - Virtual Reality. (2015). Retrieved August 05, 2016, from
http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html
When Was Virtual Reality Invented? - Virtual Reality. (2015). Retrieved August 05, 2016,
from http://www.vrs.org.uk/virtual-reality/invention.htm